Thursday, May 29, 2014

Star Citizen Review




COOMING SOON!!!

The hype behind Chris Roberts' new project was phenomenal, to the tune of $35 million and rising. A spiritual successor to the likes of Wing Commander, Privateer, Freespace and their ilk, Star Citizen is one of the grandest experiments in a genre many considered to be dead. Trumping even Elite: Dangerous in the give-us-all-your-money stakes, the project has thus far sucked in cash like a supermassive black hole; if Roberts and co. use the resources wisely, Star Citizen could well turn out to be the biggest and most ambitious space sim ever made. So no pressure then.
Star Citizen has now raised an incredible $35 million to date. Just a year ago, it was little more than a twinkle in Chris Roberts' eye.
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows, OS X and GNU/Linux. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42). The game will feature Oculus Rift support.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that Citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to interspecies trade, but the exact details are yet to be determined.
A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system.]
Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games, founded in 2011. Roberts' previous works include games such as Wing CommanderWing Commander: PrivateerStarlancer and Freelancer.

Star Citizen System Requirements
INTEL CPU
AMD CPU
Nvidia GPU
AMD GPU
RAM
OS
Direct X
HDD Space
GD Verdict
Recommended Requirements
12 GB
GD RAM hardware score: 10
Win 7 64
DX 11
25 GB

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