Thursday, May 29, 2014

Child of Light FREE DOWNLOAD + REVIEW




Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night.

It was released on Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in April 2014, andPlayStation Vita in July 2014. It is powered by UbiArt Framework, an in-house engine by Ubisoft previously used forRayman Origins and its sequel, Rayman Legends.
Child of Light centers around Aurora, a girl from 1895 Austria who contracts a physical ailment that causes her to fall asleep. Upon waking up, Aurora finds herself in the mythical world of Lemuria which has had its sun, moon and stars stolen by the Dark Queen, Umbra. Aurora is tasked with recovering the celestial bodies and ultimately reuniting with her father, who is a duke.[2] Helped by her playable companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears in this modern take on a coming-of-age story.[3]

Gameplay is described as having attributes of a side-scroller with RPG elements such as leveling-up to increase stats over time.[4] Battles with enemies utilize a system similar to the Active Time Battle system found in games like the Final Fantasy series and Grandia.[5]
IGN describes the game's multiplayer experience as being co-operative and features Igniculus, a blue orb character who can help out Aurora during battle.[5]

Initially revealed at GDC Europe 2013 by Patrick Plourde, Child of Light is said to be inspired by Studio Ghibli andYoshitaka Amano in its art style, and in presentation similar to games like Vagrant Story, Final Fantasy VIII andLimbo.[4]
Most of the core creative team is formed of people who worked on Far Cry 3; both games share a similar upgrade skill tree.

Reviewed on PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One Child of Light.

Elegance. It's a word I've rarely found applicable where video games are concerned, but there's no better way to describe what Ubisoft has achieved with Child of Light. With its earthy, hand-painted art style and charming character designs, it deftly sidesteps the tropey land mines that have littered theRPG landscape for the better part of a decade. Yet it still pays loving homage to what's come before it with enjoyable exploration and puzzle solving, and a combat system that's second to none. The intelligent simplicity with which it's been crafted makes it both easy to grasp, and rewarding to master in a way that very few RPGs can match.

From one screen to the next, Child of Light commits fully to its hand-crafted aesthetic. Each stunning, water-color backdrop looks ready to be framed and hung in an art gallery. That's not strictly because of the high level of overall quality, but also due to how warm the characters and environments all feel. Dark silhouettes of gnarled, ancient trees scroll through the foreground, adding a sense of depth to painterly forests, and oppressively dreary caverns give way to towering windmills amidst rolling hillsides.Each area possesses a rare, naturalistic beauty that words honestly fail to capture.

The endearing, if slightly forced Shakespearean iambic pentameter reinforces the fairytale sensibilities of the plot, but it also kept me from getting fully absorbed in the characters. 

THE VERDICT
Every aspect of Child of Light has an unmistakably artisinal, organic feel to it. None of it feels focus-tested, or designed to appeal to the broadest possible audience; rather, it always comes off as exactly the expression its creators intended. The artwork on display is stunning, and the combat is constantly engaging, and the characters openly defy genre convention. But perhaps the best thing I can say about Child of Light is that I was often unsure as to whether I was headed in the direction I was supposed to, and I never once cared. I just wanted to fly to every corner of the world, take it in, and smile.

ADDITIONAL REVIEW

 SYSTEM REQUIREMENTS:

CPU:Intel Core 2 Duo E8200 or AMD Athlon II X2 240
CPU Speed:Info
RAM:2 GB
OS:Windows 7
Video Card:nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM with Shader Model 4.0 or higher)
Sound Card:Yes
Free Disk Space:3 GB


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