Turn your racing experience upside down! Nintendo’s Mario Kart franchise comes to the Wii U console in full HD, introducing new racing circuit designs and anti-gravity karts that will have players driving upside down. And for the first time, all of Bowser’s seven Koopalings are playable characters-- get a taste of being bad on the race track by playing as Iggy, Larry, Lemmy, Ludwig, Morton, Roy and Wendy. Players will also enjoy a variety of series-favorite features, including the return of 12-player online competitive play, hang-gliders, underwater racing and motorbikes.
Mario Kart 8 is a beautiful, fun
kart racer that introduces sound new ideas to Nintendo’s 22-year old franchise.
While it doesn't reach Double Dash-levels of risk and experimentation, Mario
Kart 8 builds on the series' most essential aspects better than any of its
predecessors. Twisting U-turns, a blistering sense of speed, skillful track
designs, robust tournament and online features, and gorgeous graphics fall into
lockstep all at once. The end result shouldn't come as a surprise: Mario Kart 8
is the king of the mascot kart circuit, and it gave me hours of enjoyment.
Right from the starting line,
Nintendo’s emphasis on re-tuning Mario Kart 8 in a meaningful way is apparent,
and everything moves at a faster pace. Characters and vehicle customization
parts unlock quickly, Lakitu helps you recover faster, and new items like the
Piranha Plant and Boomerang Flower make for useful additions without throwing
off Mario Kart’s delicate balance. And finally, Blue Shell-haters rejoice: the
new Super Horn stops the much-maligned comeback mechanic dead in its tracks,
allowing skill to prevail more often than ever before.
The single best improvement in
Mario Kart 8 are the subtle, yet ultimately satisfying antigravity
transformations. They set up visually impressive moments while introducing a
unique new mechanic to the
The exciting racing action of
Mario Kart comes to the Wii U in Mario Kart 8! Introduced here are new racing
circuit designs and anti-gravity karts that will have players driving upside
down.
Mario Kart 7ModNation Racers:
Road TripSonic & All-Stars Racing TransformedMario Kart 8 race. Bumping
nearby racers while in anti-grav can give your opponent a speed boost though,
so you have to consider the best potential angle to slam into them so that you’re
the only one who benefits. Nailing a perfect bump after a tricky S-curve
delivered a satisfying feeling of accomplishment. It’s surprising to see such a
potentially chaotic idea turned into a nuanced mechanic.
Mario Kart 8’s creative track
designs carefully factor antigravity in without overusing it. Some tracks, like
Wario Stadium, use it to great effect, but retro tracks like Donut Plains 3
rely on good old-fashioned kart racing skills. The careful layout of boost pads
and item boxes provide plenty of opportunities to make comebacks without it
feeling cheap or unearned. The deceptively simple shortcuts often felt risky,
making me weigh my options mid-race depending on how I was doing rather than
blindly jumping into the alternate routes ahead.
The roster tops off at 30
characters, and offers a wide selection of mascots to choose from, including
the amazing Koopa kids. However, the overload of babies in this installment
floods the roster with smaller racers that feel too similar to their big
brother (or sister) counterparts. Overall, the list is great but more obscure
characters like Dry Bones or Nabbit would’ve been welcome additions.
Mario Kart 8 offers a bunch of
options to play. Single and two-player split-screen races unfolded at a
stunning 60 frames-per-second without a hiccup. Three and four-player local
competitive races halved the framerate to 30 fps, but it’s an acceptable loss
when the racing looks and plays this well. Mario Kart 8's graphics are some of
the best I've seen in a game made by Nintendo.
Each racer, kart combination, and track showcased expert art direction
right down to the tiny treads on the tires.
Online mode supports up to
12-players, and Nintendo gets a lot of mileage out of Mario Kart 8’s basic
online features. It’s easy to join races, setup tournaments, and even upload
highlight videos to YouTube, but once again, Nintendo’s den mother attitude
rears its head: Chat is restricted to lobbies with friends only. There’s no
option to invite friends into a game, and Mario Kart 8 also doesn't provide
message notifications. This is seriously disappointing because you have to use
outside means to coordinate friends-only races. These omissions often make
Mario Kart 8 feel like a fancy import Ferrari with an old ham radio built into
the dashboard.
There’s a few other small
disappointments in Mario Kart 8 as well. The GamePad always mirrors what’s on
the television instead of splitting players into two separately rendered
screens. Battle Mode probably suffers the most egregiously of all though. The
arenas from previous versions are out, and the newly modified racetracks
Nintendo replaced them with don’t feel differentiated enough from the standard
tracks. It basically just adds three balloons to standard races. Ultimately,
these changes have made what used to be a fun distraction into something
completely forgettable.
For a racing game about
constantly plowing forward to the finish line, I was surprised by how well Mario
Kart 8 also nails the tiniest details. Mario Kart TV’s simple editing suite let
me tweak highlight reels, and re-watch my most memorable performances. As I
watched clips in slow motion, I was amazed by how much texture detail I had
missed while I was tearing up the track.
THE VERDICT
Mario Kart 8 is the best kart
racing game Nintendo has made in a long time. It strikes a careful balance
between refining old ideas while introducing fresh new ones. Admittedly, its
gorgeous graphics and jazzy orchestrated soundtrack bolster its presentation,
but you’re getting a lot more than just looks with this one – although I spent
an awful lot of time gawking at the details in slow-motion, the fast and
furious pace of racing with friends both locally and online is what really kept
me coming back.
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